﻿using System;

using System.Collections.Generic;
using System.Text;
using System.Diagnostics;
using System.Drawing;
using Silvermoon.GdiPlus;
using System.Drawing.Imaging;
using System.IO;
using Silvermoon.OpenGL;
using Silvermoon.OpenGL.Native;

namespace Testing
{
    public class Benchmarker
    {
        const int max = 10000;

        public void DoBenchmark()
        {

        }

        public void DoBenchmark3()
        {

        }

        public static Texture Background;

        public void DoBenchmark2()
        {

        }

        protected virtual void DoSomething()
        {
        }

        private void Prepare()
        {
        }

        protected virtual void Write(object value)
        {
            Debug.WriteLine(value);
        }
    }
}
